Anachronism: What is it?

Anachronism is a Card Game obviously. As such, it has card, sets, rules, and rarity. But, it stands apart from the rest of the cards games made. How?

The answer is simple yet powerful. It is history with an attitude. You can have Blackbeard fight against William Wallace, despite the fact that they are centuries apart! How? you may ask.

Let us take a look at the name for starters. 'Anachronism'. Anach=Anarchy which means no order and confusion. Ronism=Time, which is all over history. So, in essence it is 'history with no order.' Cool, right? But, it gets better then that.

You can have Blackbeard armed with a spear, wearing a Romanian breastplate, worshipping Ra, and having Johnston's Army in command. You can also have William Wallace armed with a French sword, wearing Indian buckskins, worshipping the Great Spirit, and having Ninja abilities. You don't just fight history; you remake it.


Official Description From Wikipedia

The game is a contest of arms between two warriors from numerous historical periods. Each game lasts a maximum of five rounds. The game is unusual for a card game in that it does not use shuffling as a randomization technique. Anachronism "decks" consist of five cards, and players do not draw cards or have a "hand" of cards. Despite the relatively small number of cards used in each game, card interactions and strategy can become surprisingly intricate, especially in the later rounds. Each player places their chosen warrior card on the playmat and their four support cards, face down, in slots corresponding to the first four rounds. The support cards may be any combination of inspiration, weapon, armor, or special cards. Each player flips their leftmost face-down support card at the beginning of each round. Initiative numbers on the support cards determine which player goes first in each round. The warrior cards may move and be turned (faced) as in a miniatures game. Support cards represent a variety of historical weapons, armor, items, deities, people, places or concepts such as the Norse sverd or Japanese book Go Rin No Sho. The game's name is derived from the ability to mix the various support cards such that the ancient Greek Leonidas wearing a kimono may fight a Japanese ninja who is wielding a gladius. Dice are used by both the attacker and defender to determine the outcome of battles.